#ifndef __GAMESCENE_SEA_H__
#define __GAMESCENE_SEA_H__
#pragma once
#include "cocos2d.h"
USING_NS_CC;
class GameSceneSea :
	public CCScene
{
public:
	GameSceneSea(void);
	~GameSceneSea(void);

	virtual bool init();
	CREATE_FUNC(GameSceneSea);

	CCSprite* player;
};
#endif  //__GAMESCENE_SEA_H__

